For this project I was asked to recreate a duplicate of a Louis Vuitton hand bag. It had to be as accurate and as real as possible to the original on a HoloLens. I took many photos and measurements down to .5 mm in detail. The images below are renders from Substance Painter, the final was on a HoloLens V1. Using a custom in-house Shader I was able to captured every detail equal to what you see in these images, including the reflection map in the brass fittings. The interior is also just as detailed as that was request from the customer. The exterior surface texture was created painting a height map that was tillable then used in Substance Painter as an applied height map.