New-Bev and Fluent Design Shader work
I worked with an engineer on our team to develop and display custom shaders written for the HoloLens. I was asked to create a scene based on a similar model made by another team. The model below was created in 3DS MAX and rendered in Substance painter. The video below is with the shaders applied in Unity and shows off the New-Bev technology of capturing holograms in a real world setting with shadows and lighting.