Is an extensible Mixed Reality training platform that is data driven, simulated, virtual 3D hardware and scenes. In a anywhere/anytime virtual classroom, with an extensible, platform-agnostic infrastructure.
The use of machine simulation data to drive the virtual machine makes simulation as real as possible for a training scenario.
I modeled and 3D printed a holder for a GoPro to be attached to a HoloLens to allow a "Spectator-view" to be used for a Keynote Speaker.