Lord of the Rings - War in the North
I worked on this environment, which included setting up
special collision for players to kick up snow as they walked or ran.
This bridge was used in the final boss battle. I created the breakable
version of the bridge and assisted in making the VFX used in its destruction.
Cave entrance and bridge. Both use tiled textures and vertex painting for blends with custom shaders.
A destructible wall that was highlighted by a special shader only dwarven players could see. I created the shader and the baked physics animation for the wall geometry. I was also responsible for putting it all together and testing it in game.