|I modeled and destroyed this bridge for the boss fight at the end of the game. I used|
baked animated physics and worked with the FX team.
|I worked on this environment, which included setting up|
special collision for players to kick up snow as they walked or ran.
|This bridge was used in the final boss battle. I created the breakable |
version of the bridge and assisted in making the VFX used in its destruction.
|Cave entrance and bridge. Both use tiled textures and vertex painting for blends with custom shaders.|
|A destructible wall that was highlighted by a special shader only dwarven players could see. I created the shader |
and the baked physics animation for the wall geometry. I was also responsible for putting it all together
and testing it in game.