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I modeled and destroyed this bridge for the boss fight at the end of the game. I used baked animated physics and worked with the FX team. |
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I worked on this environment, which included setting up special collision for players to kick up snow as they walked or ran. |
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This bridge was used in the final boss battle. I created the breakable version of the bridge and assisted in making the VFX used in its destruction. |
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Cave entrance and bridge. Both use tiled textures and vertex painting for blends with custom shaders. |