Unity Technologies





I was brought on to help Unity create an interactive Virtual Reality experience. I was also tasked with helping figure out best practices for creating content in a Virtual Reality space. For the project, I created props, architectural structures and textured characters. Software used; Substance Painter, 3DS MAX, Knald and Photoshop. We had access to equipment that was not available to the general public from Occulus and HTC Vive.


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