Resume

David Dawson

dave@matrixi.com

Shipped Game Titles:
Pathfinder Online – MMO - Alpha Launch - Goblinworks.com
Lord of the Rings – RPG - War in the North "AAA" - Warner Bros Games
Unshipped title - FPS
Unshipped title - RPG Fantasy

Books Contributed to:
Game Development Essentials Second Edition
· By Jeannie Novak ISBN: 1-4180-4208-0
  Game Development Essentials Second Edition: Game QA & Testing
· By Jeannie Novak ISBN: 1-4354-3947-3

Education:
Art Institute of Pittsburgh - Bachelor of Arts, Game Art & Design
School of Communication Arts - 3D Modeling and Animation
Brown College - Associate of Applied Science, Advertising & Design

Skills:
· Understanding of Mixed Reality content development.
· Understanding of the creation of PBR textures.
· Ability to Rig and Animate both organic and environmental objects.
· Understanding of Physics based simulations to create spectacular destruction animations.
· High technical aptitude for learning new technology and problem solving.
· Ability to accept and provide direction, multi task and work well under pressure
· Excellent communication, interpersonal, and organizational skills
· Strong instructional skills, able to mentor and teach others
· Ability to collaborate and contribute to the creative process.
· Experience in 3D modeling and texturing, project management, web design, HTML, 2D/3D animation.
· Strong artistic background in painting, sculpture, colored pencil, freehand illustration and 3D printing.

Software:
3DS MAX, Substance Painter, ZBrush, PiXZY, Adobe Photoshop, Knald, X-Normal, Perforce, Illustrator, Adobe Premiere, Adobe After Effects, Flash, Word, Excel, Power Point, Story line.

Game Engines:
Multiple in house custom engine tool sets and Unity, LithTech, UnReal, Bigworld, Speedtree, Havok.

Experience:

Microsoft Mixed Reality- Art Lead : February 2017 - Present
We create Mixed Reality experiences for HoloLens, VR and Mobile devices.
• Manage all art related to projects
• Participate in Workshops to assist the customer is planning out their project.
• Direct creative team to execute the vision of the project for the customer.
• Create art pipelines and train other artist.
• Model and texture environments, props and other assets in a variety of styles from realistic to stylized/cartoony
• Create high and low poly 3D art
• Create textures for both high end and low end shaders
• Assist with the creative process such as story boarding
• Implement assets into the Unity game engine
• Create a variety of content for use with HoloLens
• Participate in the hiring process of new team members

Aquent- Microsoft - 3D Generalist HoloLens : June 2016 - February 2016

· Creating HoloLens experiences for clients. 
· 3D Modeling, Concepting, Interface concepting, Animation 
· Creating FX for use in the Unity game engine
· Collaborating with team members to discover new technology to enhance client experiences. 

Unity Technologies- 3D Artist: August 2015 - March 2016
I was brought on to the team to figure out best practices for creating content for VR and AR experiences. This included the limitations of the hardware and workflow standards when creating content.

· Create 3D props, architecture and other objects for using in Virtual Reality and Augmented Reality
· Assist in developing work flow standards for more efficient techniques for VR.
· Train new, existing team members on software packages.
· Assist tools development by working closely with programmers on the Unity Engine.

Goblin Works- Senior Environment Artist: August 2012 - June 2015
Start up company I was asked to become a share holder and helped land a successful Kick-starter campaign of over a one million dollars to secure the launch of the MMO game.

· Develop and created environment art styles; texture treatment, architecture, props, flora and landscapes.
· Create breakables and scripted event props
· Animation - Baked physics animations for destruction for both in game and cinematic's
· Technical Artist duties; assisting in integration of new software into our tool sets.
· Assist in developing work flow standards for more efficient techniques.
· Train new, existing team members on software packages.
· Created online documentation to train new and existing team members on studio tools and techniques.
· Work with all departments to develop new tech approaches for environments.
· Assist tools development by working closely with programmers.

Freelance- Contract Artist: November 2011 - August 2012
· Project Management
· Create high poly 3D models.
· 3D Animations and Flash movies.
· Designing instructional learning projects for corporate clients.

WB Games- World Artist:   March 2007 - November 2011
· Create world assets; props, vehicles, architecture, plant life.
· Created breakables and scripted props for in game and cinematic events.
· Animation - Baked physics animations for destruction for both in game and cinematic's
· Work with all departments to develop new tech approaches for environments.
· Trained new, existing team members on software packages and procedures.
· Technical Artist duties using new software tools with exist game engine.
· Assist in developing work flow standards for more efficient techniques.
· Assisted with Interface design and implementation.
· Assisted tools development by working closely with programmers.
· Experience using in-house level editor tool set.
· Created interactive tutorials to train studio to new game engine. Also conducted one on one and class room training.



Snowblind Studios  March 2007 – June 2008
• Create world assets; props, vehicles, architecture, plant life, terrain.
• Create breakables and scripted event props.
• Assist in developing work flow standards for more efficient techniques.
• Train new, existing team members on software packages.

Teaching:
St. Thomas College, MN
· Class room instruction for various corporate clients on the use of many software packages.
North Hennepin College, MN
· Class room instruction for students learning various graphics software tools.


References available upon request