LOTR War in the North

Lord of the Rings War in the North - Shipped title

I started out as a World Artist but eventually transitioned to making cinematic animations for destruction of both the environments and armor. I also was responsible for implementing new tech into the engine and working with almost every department when it came FX, Animations and destruction.

I modeled and destroyed this bridge for the boss fight at the end of the game. I used
baked animated physics and worked with the FX team.

I worked on this environment, which included setting up
special collision for players to kick up snow as they walked or ran.

Large bridge I worked on, this bridge was used in the final boss battle. I created the breakable
version of the bridge and assisted in making the FX used in its destruction.

Cave entrance and bridge. Both use tiled textures and vertex painting for blends with custom shaders.
A destructible wall that was highlighted by a special shader only dwarven players could see. I created the shader 
and the baked physics animation for the wall geometry. I was also responsible for putting it all together 
and testing it in game.